Successful funding, Paypal pledges, stretch goals & more
We made it! Sprite DLight is funded!
"Baseball", ©2010-2014 AlbertoV, normals generated by Sprite DLight, preview in the Sprite Lamp Shader
After reaching 100% funding within only 17 hours on day one, Sprite DLight has recently reached 100 backers and is now at 170% of the initial goal, which is absolutely unbelievable.
I would like to thank everyone who supported it again, I still can't believe it.
For those who would like to back the project, but don't have a credit card, I have set up a Paypal pledge option.
To get the tool for the Kickstarter backer price and to get in on the beta via Paypal, just follow this link:
Sprite DLight Paypal pledges
I will remove that option after the end of the Kickstarter campaign.
All pledges received via Paypal will count towards the stretch goals, which will be introduced soon.
Stretch goal planning
With the project already overfunded, it is time to provide some stretch goals.
I am collecting your ideas and feedback on my ideas to see what is desirable and practical.
If you haven't filled out my short stretch goal survey yet, now would be a good time to do so:
Sprite DLight stretch goal survey
This is just a short summary of Sprite DLight's Update #2. More thoughts on normal map intensity, a Mac version and Unity integration can be found here.