Sprite DLight 0.4 brings awesome features and fixes!
The zoom feature that has been there in the very first beta build of Sprite DLight had been removed due to issues with other new features.
Now it is back in all of its glory, waiting for you to go crazy on the mouse wheel.
Mouse-wheel zoom is now supported again. Original sprite from "Tower of Samsara" ©2015 Guilherme Gaspar (www.towerofsamsara.com)
Another neat new feature is the "Detail Focus" option, which allows you to choose between local luminance and lightness differences as the main source for the surface details recognition algorithm.
In some cases, changing this option does make a huge difference, especially when your sprite has vibrant color contrasts.
The zoom feature that has been there in the very first beta build of Sprite DLight had been removed due to issues with other new features.
Now it is back in all of its glory, waiting for you to go crazy on the mouse wheel.
Now it is back in all of its glory, waiting for you to go crazy on the mouse wheel.
Mouse-wheel zoom is now supported again. Original sprite from "Tower of Samsara" ©2015 Guilherme Gaspar (www.towerofsamsara.com)
You can now choose local lightness or luminance differences as the source for the surface recognition algorithm
The full list of changes (including support for new image file formats, subfolder batch processing, smart and quicker map calculation and a progress bar and many more fixes and improvements) will be sent out to all backers together with the download link, and it will be also published in the Sprite DLight Forum.
This is just a short summary of Sprite DLight Update #23 on Kickstarter!
This is just a short summary of Sprite DLight Update #23 on Kickstarter!