Monday, January 26, 2015

Second Sprite DLight beta build released!

Sprite DLight 0.2 brings several new features! 

After a month of bug-fixing, troubleshooting and giving advice to some awesome people's first experiences with Sprite DLight, the second beta build is finally released - download links have been sent out to all backers of the project.

Sprite DLight - Instant normal maps for 2D graphics - Update #16 
one of Sprite DLight's new features: normals can now be rotated around the X- Y- and Z-axis, original sprite: "Worldmap-places" ©2010-2014 AlbertoV (DYA Games)

Some of the most important changes are:
  • Customizable background color for the Lighting preview
  • Transparency support for the Lighting preview
  • User defined settings profiles (Pro) are now available
  • The normal map combination feature (Pro) is now available
  • There is now an option to rotate the normals over the X,Y and Z axis (for things like isometric art) 
  • The alpha channel of the input sprite can now be used for the normal map
  • There is now an option adjust the range of the shape volume effect, which will be particularly useful when processing batches of sprites with the same settings
Some of the new features will be discussed in an upcoming video tutorial, which will introduce some advanced techniques of normal map generation. 

This is just a short summary of Sprite DLight Update #16 on Kickstarter!


  1. Look who’s here! Our company make writing essays easy for you. Most of our academic writers have undergone the same process of studying at a university and realize what a nerve wrecking task it can be to complete all your essays on time; especially when writing descriptive and analytical topics which involve large amounts of research and dedication to fulfill the basic requirements expected by the instructors.


© 2020