Monday, January 26, 2015
Second Sprite DLight beta build released!
Sprite DLight 0.2 brings several new features!
After a month of bug-fixing, troubleshooting and giving advice to some awesome people's first experiences with Sprite DLight, the second beta build is finally released - download links have been sent out to all backers of the project.
one of Sprite DLight's new features: normals can now be rotated around the X- Y- and Z-axis, original sprite: "Worldmap-places" ©2010-2014 AlbertoV (
Some of the most important changes are:
Customizable background color for the Lighting preview
Transparency support for the Lighting preview
User defined settings profiles (Pro) are now available
The normal map combination feature (Pro) is now available
There is now an option to rotate the normals over the X,Y and Z axis (for things like isometric art)
The alpha channel of the input sprite can now be used for the normal map
There is now an option adjust the range of the shape volume effect, which will be particularly useful when processing batches of sprites with the same settings
Some of the new features will be discussed in an upcoming video tutorial, which will introduce some advanced techniques of normal map generation.
This is just a short summary of
Sprite DLight Update #16 on Kickstarter!
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