Wednesday, December 3, 2014

Re-rendering stretch goal reached!

3. Stretch goal reached, 450% funded! 


Good news for users of game engines that do not support shaders:

Sprite DLight's third stretch goal has recently been reached and it brings a feature which allows you to re-render sprites for different environments, based on the normal map.

Re-rendering works with the batch processing feature of the Pro version and t
he spotlight of the lighting preview can be reduced to its directional component, so all frames inside a sprite sheet can be consistently rendered with different lighting conditions.


Re-rendering of sprite sheets for different environments
"Super Aged Warriors Alpha 2 HD Turbo Special", ©2014 AlbertoV (DYA Games), re-rendered for different environments with the normal map and lighting of Sprite DLight

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