3. Stretch goal reached, 450% funded!
Good news for users of game engines that do not support shaders:
Sprite DLight's third stretch goal has recently been reached and it brings a feature which allows you to re-render sprites for different environments, based on the normal map.
Re-rendering works with the batch processing feature of the Pro version and the spotlight of the lighting preview can be reduced to its directional component, so all frames inside a sprite sheet can be consistently rendered with different lighting conditions.
Good news for users of game engines that do not support shaders:
Sprite DLight's third stretch goal has recently been reached and it brings a feature which allows you to re-render sprites for different environments, based on the normal map.
Re-rendering works with the batch processing feature of the Pro version and the spotlight of the lighting preview can be reduced to its directional component, so all frames inside a sprite sheet can be consistently rendered with different lighting conditions.
Sprite DLight's third stretch goal has recently been reached and it brings a feature which allows you to re-render sprites for different environments, based on the normal map.
Re-rendering works with the batch processing feature of the Pro version and the spotlight of the lighting preview can be reduced to its directional component, so all frames inside a sprite sheet can be consistently rendered with different lighting conditions.
"Super Aged Warriors Alpha 2 HD Turbo Special", ©2014 AlbertoV (DYA Games), re-rendered for different environments with the normal map and lighting of Sprite DLight
This is just a short summary of Sprite DLight's Update #8. Click here for the update on Kickstarter!
No comments :
Post a Comment