Saturday, October 25, 2014

First screenshot and preview of Sprite DLight

Dynamic lighting on 2D Graphics - preview and screenshot


As it is #screenshotsaturday, the time is right for the first screenshot of Sprite DLight, depicting the core feature of the tool: The normal map generation tab with all its fine-tuning options.


The normal map seen on the screenshot was automatically generated from this beautiful piece of pixel art, made by AlbertoV from DYA Games:

"Mechanic", ©2012-2014 AlbertoV
In the video of the upcoming kickstarter, I will go more into detail, the screenshot just serves as a quick overview of the user interface's current state and the various adjustment options.

To show how the sprite turns out with dynamic lighting based on the normal map of Sprite DLight, I have uploaded a short preview clip, recorded in the shader preview of Sprite Lamp:


I will post more previews soon here and on Facebook and Twitter.
If you would like to see your game art with dynamic lighting in a preview here, please leave me a comment with a link to your sprites, use the contact form or send me some of your art via email!

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