Dynamic lighting on 2D Graphics - preview and screenshot
As it is #screenshotsaturday, the time is right for the first screenshot of Sprite DLight, depicting the core feature of the tool: The normal map generation tab with all its fine-tuning options.
The normal map seen on the screenshot was automatically generated from this beautiful piece of pixel art, made by AlbertoV from DYA Games:
|"Mechanic", ©2012-2014 AlbertoV|
To show how the sprite turns out with dynamic lighting based on the normal map of Sprite DLight, I have uploaded a short preview clip, recorded in the shader preview of Sprite Lamp:
I will post more previews soon here and on Facebook and Twitter.
If you would like to see your game art with dynamic lighting in a preview here, please leave me a comment with a link to your sprites, use the contact form or send me some of your art via email!